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Dravok, All-Seeing Tyrant

All Monsters

Dravok, All-Seeing Tyrant

Level 12, Solo, Large, Large Aberration, all TEETH & EYES

  • 325
  • INT++
  • WIL++
  • Fly 6

My plans, flawless!

Dravok makes all saves with +1 Advantage, attacks against him have Disadvantage.

Weakness

Taking more than 12 piercing or slashing damage: Dravok's plans are FLAWED! (until the end of the next hero's turn.)

ACTIONS: After each hero's turn, Move 6 and then either use Eye Ray OR Terrible Maw:

  • Eye Ray.

    (Range 10) Randomly chosen ray then choose target: 1. Warping Ray: 3d6, On hit: Dazed, exchange places. 2. Petrification Ray: Permanently Dazed, healing ends (3 stacks = Petrified). 3. Terror Ray: 5d10 psychic & Terrified. 4. Gravitation Ray: 2d6, push that many spaces, Prone on 7+. 5. Charm Ray: DC 16 WIL or spend 3 Actions controlled. 6. Death Ray: DC 16 STR or drop to 0 HP.

  • Terrible Maw.

    4d4. Melee attack. EVERY die can crit and is Vicious.

Bloodied

To Dust! At 110 HP, use Petrification Ray against every enemy. His save DC increases to 18.

Last Stand

Dravok is dying! 70 more damage and he dies. Until then, each turn he will move or use Warping Ray and then Devastation Beam: 2d12+20 in a 10 space long, 2 space wide line.

From Game Master's Guide