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Azriel, Lord of Pain & Flame

All Monsters

Azriel, Lord of Pain & Flame

Level 14, Solo, Huge, Huge Balor Feeling Hot & Spicy

  • H
  • 320
  • ALL+

PAIN!

Crits against Azriel are Vicious, he deals damage equal to the crit dice back to the attacker.

ACTIONS: After each hero's turn, choose one:

  • Crackling Whip.

    3d12. Move 6. (Reach 6) On hit: Grappled and pulled adjacent to Azriel (escape DC 17 STR, DEX, or until he uses the whip again).

  • Doom Sword.

    3d12+10. Fire damage to all creatures within Reach 2.

Bloodied

At 160 HP, Azriel can use Crackling Whip twice each turn.

Last Stand

YES, MORE PAIN! Azriel is dying! 180 more damage and he dies. Until then, EVERY hit against him is a crit.

From Game Master's Guide