Oathsworn class features and progression.
I will protect my companions and vanquish evil at all costs. Various orders of these zealous, holy warriors have attained great physical and radiant strength through absolute devotion to a higher power in the form of oaths. Through their strength, both physical and radiant, nothing can sway them from their hunger for justice and their fervent pursuit and hatred of evil.
The mark of a true Oathsworn, however, is their willingness to lay down their life for their friends. As an Oathsworn, you can:
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Defend with Devotion. Shield your allies from harm and channel righteous judgment. The more you face evil, the more potent your strikes become.
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Divinely Protect. Stand as a bastion of defense, safeguarding allies even from afar. Your presence brings justice to every corner of the realm.
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Shine as a Beacon of Virtue. Mend wounds, discern truth from ill intent, and inspire others to embrace your noble cause with unwavering conviction.
- Key Stats
- STR, WIL
- Hit Die
- d10
- Starting HP
- 17
- Saves
- STR+, DEX−
- Armor
- cloth, leather, mail, shields
- Weapons
- All STR weapons
- Starting Gear
- Mace, Rusty Mail, Wooden Buckler, Manacles
Class features
Level 2
You know Radiant cantrips, tier 1 Radiant spells, and gain a mana pool equal to WIL + LVL, recharges on a Safe Rest.
Whenever you attack with a melee weapon, you may spend mana (up to your highest unlocked spell tier) to choose one for each mana spent: Condemning Strike (+5 radiant damage) or Blessed Aim (decrease target’s armor by 1 step).
Advantage on Influence checks to convince someone when you are forthrightly telling the truth, disadvantage when misleading.
Level 3
Commit yourself to an Oath and gain its benefits.
Your Judgment Dice are d8s.
Learn 1 Sacred Decrees.
Level 4
You can Interpose for free.
You may now cast tier 2 spells and upcast spells at tier 2.
+1 STR or WIL.
Level 5
Your Judgment Dice are d10s.
Your cantrips grow stronger.
+1 DEX or INT.
Level 6
You may now cast tier 3 spells and upcast spells at tier 3.
Learn a 2nd Sacred Decrees.
Level 7
Gain your Oathsworn subclass feature.
Choose 1 Radiant Utility Spell.
Level 8
You may now cast tier 4 spells and upcast spells at tier 4.
Your Judgment Dice are d12s.
+1 STR or WIL.
Level 9
Learn a 3rd Sacred Decrees.
+1 DEX or INT.
Level 10
You may now cast tier 5 spells and upcast spells at tier 5.
Your cantrips grow stronger.
Your Judgment Dice are d20s.
Level 11
Gain your Oathsworn subclass feature.
Choose a 2nd Radiant Utility Spell.
Level 12
Learn a 4th Sacred Decrees.
+1 STR or WIL.
Level 13
You may now cast tier 6 spells and upcast spells at tier 6.
+1 DEX or INT.
Level 14
Learn a 5th Sacred Decrees.
Whenever you roll Judgment Dice, roll 1 more.
Level 15
Gain your Oathsworn subclass feature.
Your cantrips grow stronger.
Level 16
Learn a 6th Sacred Decrees.
+1 STR or WIL.
Level 17
You may now cast tier 7 spells and upcast spells at tier 7.
+1 DEX or INT.
Level 18
While you have no Judgment Dice, gain +5 damage to melee attacks.
Level 19
Choose an Epic Boon.
Sacred Decrees
Learn Sacred Decrees as you level up.
- Explosive Judgment.
(1/encounter) 2 actions: Expend your Judgment Dice, deal that much radiant damage to all enemies in your aura.
- Improved Aura.
+2 aura Reach.
- Radiant Aura.
Action: End any single harmful condition or effect on yourself or another willing creature within your aura. You may use this ability WIL times/Safe Rest.
- Reliable Justice.
Whenever you roll Judgment Dice, roll with advantage (roll one extra and drop the lowest).
- Unstoppable Protector.
Gain +1 speed. You may Interpose even if you are restrained, stunned, or otherwise incapacitated. If you Interpose for a non-combatant NPC, you may Interpose again this round.
- Well Armored.
Whenever you Interpose, gain temp HP equal to your STR.
Subclasses
Refuge
Level 3
Your shields gain +WIL armor and count as your spellcasting focus. Gain an aura with a Reach of 4; you can Interpose for an ally anywhere within your aura.
Level 11
You and allies in your aura cannot drop below 1 HP. Whenever this triggers, they gain 1 Wound instead (heroes still die at max Wounds).
Level 15
You are resistant to all damage while Interposing.
Vengeance
Level 3
Whenever you roll Judgment Dice, roll 1 more. Gain an aura with a Reach of 4. Your Radiant Judgment also triggers when an ally within your aura is attacked while you have no Judgment Dice.
Level 11
Increase your primary die rolls on melee attacks by 1 whenever you you have Judgment Dice.
Level 15
Whenever you are attacked, set a Judgment Die to its max.