Songweaver class features and progression.
Just TRY and resist my charm… wait—NO, don’t! Each Songweaver holds a spark granted to them by a muse at birth; a spark which fuels their creative energy and flows forth in the form of a sharp wit, relentless humor, or moving art.
The power of a Songweaver’s spark is also evident in their powerful sway over others. Songweavers can bolster and infuse courage in their allies, or… make their enemies’ brains leak out through their ears. The Songweaver can bring a whole new meaning to verbal abuse! They can even redirect the (often justified) attacks of others, in order to protect their own moneymakers. As a Songweaver, you can:
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Charm the hapless people you meet and inspire your allies to reach fantastic new heights of heroism!
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Use your Lyrical Weaponry and powerful charisma to dominate enemies and call special friends to aid you in your journeys and battles. You can even redirect attacks away from yourself and make enemies attack their own allies!
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Control the Battlefield with a chord of chaos, a rad heroic ballad, or a debilitating rhapsody; make your allies and enemies alike dance to your tune!
- Key Stats
- WIL, INT
- Hit Die
- d8
- Starting HP
- 13
- Saves
- STR−, WIL+
- Armor
- cloth, leather
- Weapons
- All DEX weapons
- Starting Gear
- Adventurer's Garb, Instrument, Dagger, Mirror
Class features
Level 1
You know cantrips from the Wind school and 1 other school of your choice. You also know the cantrip Vicious Mockery: (Wind cantrip) Action: Range: 12. Damage: 1d4+INT psychic (ignoring armor). On hit: the target is Taunted during their next turn. High Levels: +2 damage every 5 levels.
Level 2
You unlock tier 1 spells in the schools you know and gain a mana pool equal to (INT×3)+LVL, recharges on a Safe Rest.
When you Safe Rest, you may move a skill point as if you just leveled up.
(1/day) Whenever you Field Rest, you may play a song and allow anyone who spends Hit Dice to heal additional HP equal to your WIL.
Level 3
Choose a Songweaver subclass.
When you roll Initiative, you may regain 2 spent uses of your Songweaver’s Inspiration (these expire at the end of combat if left unused).
Choose 1 Utility Spell from each spell school you know.
Level 4
You may now cast tier 2 spells and upcast spells at tier 2.
+1 WIL or INT.
Choose 1 ability from the Lyrical Weaponry list.
Level 5
You’ve met many people in your travels; some have even agreed to come to your aid should you need it. Choose 2 friends you know: you can temporarily summon them via song (1/Safe Rest each).
Your cantrips grow stronger.
+1 STR or DEX.
Level 6
You may now cast tier 3 spells and upcast spells at tier 3.
Choose a 2nd Utility Spell from each spell school you know.
Level 7
Gain your Songweaver subclass feature.
Level 8
You may now cast tier 4 spells and upcast spells at tier 4.
+1 WIL or INT.
Level 9
Choose a 2nd ability from the Lyrical Weaponry list.
+1 STR or DEX.
Level 10
You may now cast tier 5 spells and upcast spells at tier 5.
Your cantrips grow stronger.
Level 11
Gain your Songweaver subclass feature.
Level 12
You may now cast tier 6 spells and upcast spells at tier 6.
+1 WIL or INT.
Level 13
Choose a 3rd ability from the Lyrical Weaponry list.
+1 STR or DEX.
Level 14
You may now cast tier 7 spells and upcast spells at tier 7.
You know all Utility Spells from the spell schools you know.
Level 15
Gain your Songweaver subclass feature.
Your cantrips grow stronger.
Level 16
You may now cast tier 8 spells and upcast spells at tier 8.
+1 WIL or INT.
Level 17
Choose a 4th ability from the Lyrical Weaponry list.
+1 STR or DEX.
Level 18
You may now cast tier 9 spells and upcast spells at tier 9.
Level 19
Choose an Epic Boon.
Lyrical Weaponry
Choose Lyrical Weaponry abilities as you level up.
- Rhapsody of the Normal.
When you roll 4 or more on your Vicious Mockery, you may spend a Songweaver’s Inspiration charge to temporarily suppress any special abilities they have until the end of their next turn.
Subclasses
Courage
Level 3
Whenever you use Songweaver’s Inspiration, your allies within 12 spaces who can hear you gain WIL temp HP.
Level 7
Your presence inspires others to feats of heroism and courage heard of only in legend. Your Songweaver’s Inspiration allows your target to roll with advantage.
Level 11
Your Songweaver’s Inspiration also grants your target 1 additional action.
Snark
Level 3
Reaction (when an enemy within Range 12 misses an attack): You may cast Vicious Mockery at them; it deals double damage when cast this way.
Level 7
(1/turn) When an enemy is damaged by your Vicious Mockery, you may have one of your allies Taunt them until the end of the enemy’s turn instead.
Level 11
(1/encounter) Action: You may move ALL creatures within hearing of your song up to 3 spaces as long as they do not move into an obviously dangerous place.
Level 15
Your Vicious Mockery damage becomes 1d6+INT+ WIL.