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Songweaver

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Songweaver class features and progression.

Just TRY and resist my charm… wait—NO, don’t! Each Songweaver holds a spark granted to them by a muse at birth; a spark which fuels their creative energy and flows forth in the form of a sharp wit, relentless humor, or moving art.

The power of a Songweaver’s spark is also evident in their powerful sway over others. Songweavers can bolster and infuse courage in their allies, or… make their enemies’ brains leak out through their ears. The Songweaver can bring a whole new meaning to verbal abuse! They can even redirect the (often justified) attacks of others, in order to protect their own moneymakers. As a Songweaver, you can:

  • Charm the hapless people you meet and inspire your allies to reach fantastic new heights of heroism!

  • Use your Lyrical Weaponry and powerful charisma to dominate enemies and call special friends to aid you in your journeys and battles. You can even redirect attacks away from yourself and make enemies attack their own allies!

  • Control the Battlefield with a chord of chaos, a rad heroic ballad, or a debilitating rhapsody; make your allies and enemies alike dance to your tune!

Key Stats
WIL, INT
Hit Die
d8
Starting HP
13
Saves
STR−, WIL+
Armor
cloth, leather
Weapons
All DEX weapons
Starting Gear
Adventurer's Garb, Instrument, Dagger, Mirror

Class features

Level 1

Wind Spellcasting.

You know cantrips from the Wind school and 1 other school of your choice. You also know the cantrip Vicious Mockery: (Wind cantrip) Action: Range: 12. Damage: 1d4+INT psychic (ignoring armor). On hit: the target is Taunted during their next turn. High Levels: +2 damage every 5 levels.

Songweaver's Inspiration.

(2×WIL times/Safe Rest) Free Reaction: Allow an ally to reroll a single die related to an attack or save (must keep either result).

Level 2

Mana and Unlock Tier 1 Spells.

You unlock tier 1 spells in the schools you know and gain a mana pool equal to (INT×3)+LVL, recharges on a Safe Rest.

Jack of All Trades.

When you Safe Rest, you may move a skill point as if you just leveled up.

Song of Rest.

(1/day) Whenever you Field Rest, you may play a song and allow anyone who spends Hit Dice to heal additional HP equal to your WIL.

Level 3

Subclass.

Choose a Songweaver subclass.

Quick Wit.

When you roll Initiative, you may regain 2 spent uses of your Songweaver’s Inspiration (these expire at the end of combat if left unused).

Windbag.

Choose 1 Utility Spell from each spell school you know.

Level 4

Tier 2 Spells.

You may now cast tier 2 spells and upcast spells at tier 2.

Key Stat Increase.

+1 WIL or INT.

Lyrical Weaponry.

Choose 1 ability from the Lyrical Weaponry list.

Level 5

A "People" Person.

You’ve met many people in your travels; some have even agreed to come to your aid should you need it. Choose 2 friends you know: you can temporarily summon them via song (1/Safe Rest each).

Upgraded Cantrips.

Your cantrips grow stronger.

Secondary Stat Increase.

+1 STR or DEX.

Level 6

Tier 3 Spells.

You may now cast tier 3 spells and upcast spells at tier 3.

Windbag (2).

Choose a 2nd Utility Spell from each spell school you know.

Level 7

Subclass.

Gain your Songweaver subclass feature.

Level 8

Tier 4 Spells.

You may now cast tier 4 spells and upcast spells at tier 4.

Key Stat Increase.

+1 WIL or INT.

Level 9

Lyrical Weaponry (2).

Choose a 2nd ability from the Lyrical Weaponry list.

Secondary Stat Increase.

+1 STR or DEX.

Level 10

Tier 5 Spells.

You may now cast tier 5 spells and upcast spells at tier 5.

Upgraded Cantrips.

Your cantrips grow stronger.

Level 11

Subclass.

Gain your Songweaver subclass feature.

Level 12

Tier 6 Spells.

You may now cast tier 6 spells and upcast spells at tier 6.

Key Stat Increase.

+1 WIL or INT.

Level 13

Lyrical Weaponry (3).

Choose a 3rd ability from the Lyrical Weaponry list.

Secondary Stat Increase.

+1 STR or DEX.

Level 14

Tier 7 Spells.

You may now cast tier 7 spells and upcast spells at tier 7.

Windbag (3).

You know all Utility Spells from the spell schools you know.

Level 15

Subclass.

Gain your Songweaver subclass feature.

Upgraded Cantrips.

Your cantrips grow stronger.

Level 16

Tier 8 Spells.

You may now cast tier 8 spells and upcast spells at tier 8.

Key Stat Increase.

+1 WIL or INT.

Level 17

Lyrical Weaponry (4).

Choose a 4th ability from the Lyrical Weaponry list.

Secondary Stat Increase.

+1 STR or DEX.

Level 18

Tier 9 Spells.

You may now cast tier 9 spells and upcast spells at tier 9.

Level 19

Epic Boon.

Choose an Epic Boon.

Level 20

I'm So Famous!

+1 to any 2 of your stats. Your Songweaver’s Inspiration cannot fail (your target succeeds).

Upgraded Cantrips.

Your cantrips grow stronger.

Lyrical Weaponry

Choose Lyrical Weaponry abilities as you level up.

  • Heroic Ballad.

    +2 max Songweaver’s Inspiration charges. When used to reroll an ally’s attack, your Songweaver’s Inspiration also grants them +WIL damage on the attack.

  • Inspiring Anthem.

    (1/encounter) Action: Grant all friendly Dying creatures who can hear you 1 HP and 1 action.

  • Not My Beautiful Faaace!

    (1/encounter) When you Defend, force the attacker to choose another target within range on a failed WIL save (if there is none, the attack fails). If they fail by 5 or more, they attack themselves instead.

  • Rhapsody of the Normal.

    When you roll 4 or more on your Vicious Mockery, you may spend a Songweaver’s Inspiration charge to temporarily suppress any special abilities they have until the end of their next turn.

  • Song of Domination.

    (1/encounter) 2 actions: Play a bewitching tune, and all enemies within 6 spaces who hear it must make a WIL save. If they fail, you move them up to 6 spaces in any direction, and they cannot move on their next turn.

Subclasses

Courage

Level 3

Inspiring Presence.

Whenever you use Songweaver’s Inspiration, your allies within 12 spaces who can hear you gain WIL temp HP.

Level 7

Unfailing Courage.

Your presence inspires others to feats of heroism and courage heard of only in legend. Your Songweaver’s Inspiration allows your target to roll with advantage.

Level 11

Fire in my Bones.

Your Songweaver’s Inspiration also grants your target 1 additional action.

Level 15

Chorus of Champions.

(1/encounter) Free Reaction: Give all party members 1 action.

Snark

Level 3

Opportunistic Snark.

Reaction (when an enemy within Range 12 misses an attack): You may cast Vicious Mockery at them; it deals double damage when cast this way.

Level 7

Fight Picker.

(1/turn) When an enemy is damaged by your Vicious Mockery, you may have one of your allies Taunt them until the end of the enemy’s turn instead.

Level 11

Chord of Chaos.

(1/encounter) Action: You may move ALL creatures within hearing of your song up to 3 spaces as long as they do not move into an obviously dangerous place.

Level 15

Words Like Swords.

Your Vicious Mockery damage becomes 1d6+INT+ WIL.

From Heroes